Export STL from 3dSynth for slicing
Two modules treat a triangle mesh as the product: Mesh Sculptor (profile + cross-section → solid) and Texturize (displace an existing mesh). Both export STL you can open in a slicer. Direct-G-code modules are a different job: they write nozzle moves, not a plate to slice.
The problem this answers
You need an STL for slicing—supports, infill, or a vendor preset—and you still want 3dSynth for the shape or the texture. Or you are deciding whether to stay on G-code and skip the mesh.
How people do it without 3dSynth
Model in CAD or sculpt in Blender, export STL/3MF, slice. Displacement often happens in a mesh tool, then the same slicer path.
How 3dSynth does it
Mesh Sculptor builds a printable solid from a profile. Texturize displaces any mesh in world space and still exports STL. Docs: mesh export, overviews for Mesh Sculptor and Texturize. Some G-code modules can export a mesh of the preview path (STL / OBJ / glTF) where export caps allow—that mesh is not a sliced plate. See mesh texturing and 3dSynth vs a slicer.
Example
Texture a cube in Texturize, export STL, slice with tree supports. Or keep a vase as G-code in G-code Sculptor and never make an STL.
When it works
When you want slicer infill, supports, or a multi-object plate after 3dSynth authored the solid or the displacement.
When another tool is better
If you already have a mechanical CAD solid, export from CAD and skip Mesh Sculptor. If the object should be a single spiral wall, prefer G-code Sculptor over meshing and hoping vase mode traces the silhouette you meant. Tutorials: first mesh, texture a cube.
Related: G-code Sculptor · FAQ · all guides